Sid Meier’s Civilization V: Intro Part Two

by Johnathon Froman

Link to Part One Here.

Eras.

Eras are segments of the game that change once your Civ reaches a certain milestone is technology. There are seven eras that your civ will progress through the game. In order: Ancient, Classical, Medieval, Renaissance, Modern, Atomic, and Information. Starting in the Ancient Era, you will eventually progress through Eras by researching enough advanced technologies. If you find yourself ahead an entire era or more than another civ in-game, then you will know that you have a comfortable lead.

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Cities.

Cities in Civilization V are the most valuable possessions of a Civ. They are at the forefront of your Civ’s advancement and progression. Each City generates a number of resources essential smc7to your empire’s success such as:

  • Food
  • Production
  • Gold
  • Science
  • Faith
  • Culture
  • Tourism

These items shape the way you fare against others in the game. Food is essential for increasing population. Production is the ability to build units and buildings in a certain number of turns. Gold is the currency of the game and allows you to maintain buildings, units, and certain tile improvements such as roads. Science is the rate of which you discover new technologies. Faith is the resource that leads to your own religion that grants your Civ special benefits. Culture influences your border growth and adds immense depth to your Civ and grants powerful buffs that separate your civilized people from the raging barbarians that rampage across unclaimed lands. Lastly, Tourism–closely linked to Culture itself–is the key to achieving Culture Victory.

Cities are also the source of Population, which represents the number of civilians living in a certain city and can be used to “work” tiles within the cities borders.

When building cities, players must wary of their geographical location. This means by picking the right terrain, you can quickly grow a city with the quality of the land. Some examples of this would be to settle a city near rivers, coastline, mountains, and on top of hills.

 

Wonders.

Have you ever visited a national monument or traveled to one of the Seven Wonders of the World? Odds are, in Civilization V, you can build them all in your empire. From the lost Hanging Gardens of Babylon to the Pyramids of Giza, ignore history and build Wonders that will advance your empire to new lengths.

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In Civilization V, there exists two different types of Wonders:

Natural Wonders are wonders that you cannot build, but must be found in-game.smc9
Settling a City near a Natural Wonder will provide the empire a great bonus if the tile is worked. Some examples of Natural Wonders are the Rock of Gibraltar and Mt. Fuji. A select few of Natural Wonders are randomly generated when loading a game (and again, with the exception of accurate maps such as Europe and Earth, where all Natural Wonders are in their appropriate spots) In addition, finding a Natural Wonder raises the Global Happiness (see below) of your empire.

Wonders are historical monuments that you can build in real life. Some examples are Stonehedge, the Pentagon, and the Eiffel Tower. These take many turns to build in a match and only one can be built in the world. Besides building them, the only way to get new Wonders are to conquer the cities of which enemies have built them in.

 

Technology.

Undoubtedly one of the most important aspects of the game, researching technologies in the Tech Tree is of the utmost importance. Technologies in Civilization V are, as the name suggests, the scientific advancements if your empire. Each technology unlocks certain buildings, units, and more advanced technologies. Each civ starts off with the Farming technology already researched and from there the Tech Tree, where the path to all technologies can be located, begins to branch out. Researching more and more advanced technologies will cause your Civ to advance to the next Era as well.

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Maps and Terrain.

Upon starting a singleplayer match, you will find your Settler and Warrior surrounded by clouds. Upon settling your first city, a few more clouds clear away. This is because the Fog of War mechanic. The clouds, or the Fog of War, hides the world from your view. In order to clear these clouds, you must send units to explore. In addition, your borders can also clear away the Fog of War. After clearing the fog of war, you can now see the nearby terrain. The Scout unit, an Ancient Era combat unit are made especially for exploring. Keep in mind however that leaving explore areas without borders near them will cause them to fade to a darker hue, which means Barbarians can now construct Encampments to attack your civilization.

In the game, randomly generated maps (excluding maps such as Europe and Earth, which are replicas of their real world counterparts) are divided into hex-shaped tiles, each with different types of terrain. There is a wide variety of terrain in the game that each have different effects on Cities when they are worked by citizens.

Part Three coming soon.

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